random standard c++ library
#include<random>
std::default_random_engine generator;
std::uniform_int_distribution<int> distribution(1,6);
int dice_roll = distribution(generator); //between [1,6]
#include<random>
std::default_random_engine generator;
std::uniform_real_distribution<double> distribution(0.0,2.0);
double random = distribution(generator);//between [0.0,2.0)
simd library( single instruction multiple data)
C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, NEON, AVX512)
#include <iostream>
#include "xsimd/xsimd.hpp"
namespace xs = xsimd;
int main(int argc, char* argv[])
{
xs::batch<double, xs::avx2> a(1.5, 2.5, 3.5, 4.5);
xs::batch<double, xs::avx2> b(2.5, 3.5, 4.5, 5.5);
auto mean = (a + b) / 2;
std::cout << mean << std::endl;
return 0;
}
#include <cstddef>
#include <vector>
#include "xsimd/xsimd.hpp"
namespace xs = xsimd;
using vector_type = std::vector<double, xsimd::aligned_allocator<double>>;
void mean(const vector_type& a, const vector_type& b, vector_type& res)
{
std::size_t size = a.size();
constexpr std::size_t simd_size = xsimd::simd_type<double>::size;
std::size_t vec_size = size - size % simd_size;
for(std::size_t i = 0; i < vec_size; i += simd_size)
{
auto ba = xs::load_aligned(&a[i]);
auto bb = xs::load_aligned(&b[i]);
auto bres = (ba + bb) / 2.;
bres.store_aligned(&res[i]);
}
for(std::size_t i = vec_size; i < size; ++i)
{
res[i] = (a[i] + b[i]) / 2.;
}
}
#include <cstddef>
#include <vector>
#include "xsimd/xsimd.hpp"
#include "xsimd/stl/algorithms.hpp"
namespace xs = xsimd;
using vector_type = std::vector<double, xsimd::aligned_allocator<double>>;
void mean(const vector_type& a, const vector_type& b, vector_type& res)
{
xsimd::transform(a.begin(), a.end(), b.begin(), res.begin(),
[](const auto& x, const auto& y) { (x + y) / 2.; });
}