Placement new operator in C++

Placement new is a variation new operator in C++. Normal new operator does two things : (1) Allocates memory (2) Constructs an object in allocated memory.

Placement new allows us to separate above two things. In placement new, we can pass a preallocated memory and construct an object in the passed memory.

new vs placement new

  • Normal new allocates memory in heap and constructs objects tehre whereas using placement new, object construction can be done at known address.
  • With normal new, it is not known that, at what address or memory location it’s pointing to, whereas the address or memory location that it’s pointing is known while using placement new.
  • The deallocation is done using delete operation when allocation is done by new but there is no placement delete, but if it is needed one can write it with the help of destructor
new (address) (type) initializer

When to prefer using placement new ?

As it allows to construct an object on memory that is already allocated , it is required for optimizations as it is faster not to re-allocate all the time. There may be cases when it is required to re-construct an object multiple times so, placement new operator might be more efficient in these cases.

#include<iostream> 
using namespace std; 
  
int main() 
{ 
    // buffer on stack 
    unsigned char buf[sizeof(int)*2] ; 
  
    // placement new in buf 
    int *pInt = new (buf) int(3); 
  
    int *qInt = new (buf + sizeof (int)) int(5); 
    int *pBuf = (int*)(buf+0) ; 
    int *qBuf = (int*) (buf + sizeof(int)); 
    cout << "Buff Addr             Int Addr" << endl; 
    cout << pBuf <<"             " << pInt << endl; 
    cout << qBuf <<"             " << qInt << endl; 
    cout << "------------------------------" << endl; 
    cout << "1st Int             2nd Int" << endl; 
    cout << *pBuf << "                         "
         << *qBuf << endl; 
  
    return 0; 
}
This image has an empty alt attribute; its file name is 1-7.pngThis image has an empty alt attribute; its file name is 2-3.png
#include<iostream> 
using namespace std; 
int main() 
{ 
    // initial value of X 
    int X = 10; 
  
    cout << "Before placement new :" << endl; 
    cout << "X : " << X << endl; 
    cout << "&X : " << &X << endl; 
  
    // Placement new changes the value of X to 100 
    int *mem = new (&X) int(100); 
  
    cout << "\nAfter placement new :" << endl; 
    cout << "X : " << X << endl; 
    cout << "mem : " << mem << endl; 
    cout << "&X : " << &X << endl; 
  
    return 0; 
} 
Before placement new :
X : 10
&X : 0x69fee8

After placement new :
X : 100
mem : 0x69fee8
&X : 0x69fee8

How to delete the memory allocated by placement new ?

he operator delete can only delete the storage created in heap, so when placement new is used delete operator cannot be used to delete the storage. In the case of memory allocation using placement new operator , since it is created in stack the compiler knows when to delete it and it will handle deallocation of the memory automatically. If required, one can write it with the help of destructor as shown below.

#include<iostream> 
#include<cstdlib> 
#include<cmath> 
using namespace std; 
  
class Complex 
{ 
private: 
    double re_, im_; 
public: 
    // Constructor 
    Complex(double re = 0, double im = 0): re_(re), im_(im) 
    { 
        cout << "Constructor : (" << re_ 
             << ", " << im_ << ")" << endl; 
    } 
  
    // Destructor 
    ~Complex() 
    { 
        cout << "Destructor : (" << re_ << ", "
             << im_ << ")" << endl; 
    } 
  
    double normal() 
    { 
        return sqrt(re_*re_ + im_*im_); 
    } 
  
    void print() 
    { 
        cout << "|" << re_ <<" +j" << im_ 
             << " | = " << normal() << endl; 
    } 
}; 
  
// Driver code 
int main() 
{ 
    // buffer on stack 
    unsigned char buf[100]; 
  
    Complex* pc = new Complex(4.2, 5.3); 
    Complex* pd = new Complex[2]; 
  
    // using placement new 
    Complex *pe = new (buf) Complex(2.6, 3.9); 
  
    // use objects 
    pc -> print(); 
    pd[0].print(); 
    pd[1].print(); 
    pe->print(); 
  
    // Release objects 
    // calls destructor and then release memory 
    delete pc; 
  
    // Calls the destructor for object pd[0] 
    // and then release memory 
    // and it does same for pd[1] 
    delete [] pd; 
  
    // No delete : Explicit call to Destructor. 
    pe->~Complex(); 
  
    return 0; 
} 
Constructor : (4.2, 5.3)
Constructor : (0, 0)
Constructor : (0, 0)
Constructor : (2.6, 3.9)
|4.2 +j5.3 | = 6.7624
|0 +j0 | = 0
|0 +j0 | = 0
|2.6 +j3.9 | = 4.68722
Destructor : (4.2, 5.3)
Destructor : (0, 0)
Destructor : (0, 0)
Destructor : (2.6, 3.9)

When will placement new operator show segmentation fault ?

The placement new operator should be used with care. The address which is passed can be a reference or a pointer  pointing to a valid memory location. It may show error when the address passed is :

  • A pointer such as NULL pointer.
  • A pointer that is not pointing to any location.
  • It cannot be a void pointer unless it points to some location.
#include<iostream> 
using namespace std; 
  
int main() 
{ 
    // Fine 
    int i = 10; 
    int *ipt = &i ; 
    int *i1 = new(ipt) int(9) ; 
  
    // Incorrect as ip may not 
    // be a valid address 
    int *ip; 
    int *i2 = new(ip) int(4) ; 
  
    // Fine 
    void *vd = &i; 
    int *i3 = new(vd) int(34) ; 
  
    // Incorrect as x is not an address 
    int x; 
    int *i5 = new(x) int(3) ; 
  
    return 0; 
} 

Advantages of placement new operator over new operator

  • The address of memory allocation is known before hand.
  • Useful when building a memory pool, a garbage collector or simply when performance and exception safety are paramount.
  • There’s no danger of allocation failure since the memory has already been allocated, and constructing an object on a pre-allocated buffer takes less time.
  • This feature becomes useful while working in an environment with limited resources.