Utility libraries in c++

initializer_list
template< class T >
class initializer_list;
https://en.cppreference.com/w/cpp/utility/initializer_list

sizereturns the number of elements in the initializer list
(public member function)
beginreturns a pointer to the first element
(public member function)
endreturns a pointer to one past the last element
(public member function)
#include <iostream>
#include <vector>
#include <initializer_list>
 
template <class T>
struct S {
    std::vector<T> v;
    S(std::initializer_list<T> l) : v(l) {
         std::cout << "constructed with a " << l.size() << "-element list\n";
    }
    void append(std::initializer_list<T> l) {
        v.insert(v.end(), l.begin(), l.end());
    }
    std::pair<const T*, std::size_t> c_arr() const {
        return {&v[0], v.size()};  // copy list-initialization in return statement
                                   // this is NOT a use of std::initializer_list
    }
};
 
template <typename T>
void templated_fn(T) {}
 
int main()
{
    S<int> s = {1, 2, 3, 4, 5}; // copy list-initialization
    s.append({6, 7, 8});      // list-initialization in function call
 
    std::cout << "The vector size is now " << s.c_arr().second << " ints:\n";
 
    for (auto n : s.v)
        std::cout << n << ' ';
    std::cout << '\n';
 
    std::cout << "Range-for over brace-init-list: \n";
 
    for (int x : {-1, -2, -3}) // the rule for auto makes this ranged-for work
        std::cout << x << ' ';
    std::cout << '\n';
 
    auto al = {10, 11, 12};   // special rule for auto
 
    std::cout << "The list bound to auto has size() = " << al.size() << '\n';
 
//    templated_fn({1, 2, 3}); // compiler error! "{1, 2, 3}" is not an expression,
                             // it has no type, and so T cannot be deduced
    templated_fn<std::initializer_list<int>>({1, 2, 3}); // OK
    templated_fn<std::vector<int>>({1, 2, 3});           // also OK
}
using namespace std;

template<class T>
class A{
public:
    template <std::size_t N>
    A(const T (&t)[N]){//or &&t
        cout<< t[0];
        cout<<N;
    }
};

int main(int argc,char* argv[]){
    int arr[]={1,2};
    A a({1,2});
    return 0;
}

tuple
pair is like tuple but with two elements first and second
https://en.cppreference.com/w/cpp/utility/tuple

#include <tuple>
#include <iostream>
#include <string>
#include <stdexcept>
 
std::tuple<double, char, std::string> get_student(int id)
{
    if (id == 0) return std::make_tuple(3.8, 'A', "Lisa Simpson");
    if (id == 1) return std::make_tuple(2.9, 'C', "Milhouse Van Houten");
    if (id == 2) return std::make_tuple(1.7, 'D', "Ralph Wiggum");
    throw std::invalid_argument("id");
}
 
int main()
{
    auto student0 = get_student(0);
    std::cout << "ID: 0, "
              << "GPA: " << std::get<0>(student0) << ", "
              << "grade: " << std::get<1>(student0) << ", "
              << "name: " << std::get<2>(student0) << '\n';
 
    double gpa1;
    char grade1;
    std::string name1;
    std::tie(gpa1, grade1, name1) = get_student(1);
    std::cout << "ID: 1, "
              << "GPA: " << gpa1 << ", "
              << "grade: " << grade1 << ", "
              << "name: " << name1 << '\n';
 
    // C++17 structured binding:
    auto [ gpa2, grade2, name2 ] = get_student(2);
    std::cout << "ID: 2, "
              << "GPA: " << gpa2 << ", "
              << "grade: " << grade2 << ", "
              << "name: " << name2 << '\n';
}
std::tuple<int, int> foo_tuple() 
{
  return {1, -1};  // Error until N4387
  return std::tuple<int, int>{1, -1}; // Always works
  return std::make_tuple(1, -1); // Always works
}

apply

int add(int first, int second) { return first + second; }
 
template<typename T>
T add_generic(T first, T second) { return first + second; }
 
auto add_lambda = [](auto first, auto second) { return first + second; };
 
template<typename... Ts>
std::ostream& operator<<(std::ostream& os, std::tuple<Ts...> const& theTuple)
{
    std::apply
    (
        [&os](Ts const&... tupleArgs)
        {
            os << '[';
            std::size_t n{0};
            ((os << tupleArgs << (++n != sizeof...(Ts) ? ", " : "")), ...);
            os << ']';
        }, theTuple
    );
    return os;
}
 
int main()
{
    // OK
    std::cout << std::apply(add, std::pair(1, 2)) << '\n';
 
    // Error: can't deduce the function type
    // std::cout << std::apply(add_generic, std::make_pair(2.0f, 3.0f)) << '\n'; 
 
    // OK
    std::cout << std::apply(add_lambda, std::pair(2.0f, 3.0f)) << '\n'; 
 
    // advanced example
    std::tuple myTuple(25, "Hello", 9.31f, 'c');
    std::cout << myTuple << '\n';
 
}

move

std::move is used to indicate that an object t may be “moved from”, i.e. allowing the efficient transfer of resources from t to another object.
In particular, std::move produces an xvalue expression that identifies its argument t. It is exactly equivalent to a static_cast to an rvalue reference type.

#include <iostream>
#include <utility>
#include <vector>
#include <string>
 
int main()
{
    std::string str = "Hello";
    std::vector<std::string> v;
 
    // uses the push_back(const T&) overload, which means 
    // we'll incur the cost of copying str
    v.push_back(str);
    std::cout << "After copy, str is \"" << str << "\"\n";
 
    // uses the rvalue reference push_back(T&&) overload, 
    // which means no strings will be copied; instead, the contents
    // of str will be moved into the vector.  This is less
    // expensive, but also means str might now be empty.
    v.push_back(std::move(str));
    std::cout << "After move, str is \"" << str << "\"\n";
 
    std::cout << "The contents of the vector are \"" << v[0]
                                         << "\", \"" << v[1] << "\"\n";
}
After copy, str is "Hello"
After move, str is ""
The contents of the vector are "Hello", "Hello"

forward

template<class T>
void wrapper(T&& arg) 
{
    // arg is always lvalue
    foo(std::forward<T>(arg)); // Forward as lvalue or as rvalue, depending on T
}
struct Arg
{
    int i = 1;
    int  get() && { return i; } // call to this overload is rvalue
    int& get() &  { return i; } // call to this overload is lvalue
};
#include <iostream>
#include <memory>
#include <utility>
 
struct A {
    A(int&& n) { std::cout << "rvalue overload, n=" << n << "\n"; }
    A(int& n)  { std::cout << "lvalue overload, n=" << n << "\n"; }
};
 
class B {
public:
    template<class T1, class T2, class T3>
    B(T1&& t1, T2&& t2, T3&& t3) :
        a1_{std::forward<T1>(t1)},
        a2_{std::forward<T2>(t2)},
        a3_{std::forward<T3>(t3)}
    {
    }
 
private:
    A a1_, a2_, a3_;
};
 
template<class T, class U>
std::unique_ptr<T> make_unique1(U&& u)
{
    return std::unique_ptr<T>(new T(std::forward<U>(u)));
}
 
template<class T, class... U>
std::unique_ptr<T> make_unique2(U&&... u)
{
    return std::unique_ptr<T>(new T(std::forward<U>(u)...));
}
 
int main()
{   
    auto p1 = make_unique1<A>(2); // rvalue
    int i = 1;
    auto p2 = make_unique1<A>(i); // lvalue
 
    std::cout << "B\n";
    auto t = make_unique2<B>(2, i, 3);
}
rvalue overload, n=2
lvalue overload, n=1
B
rvalue overload, n=2
lvalue overload, n=1
rvalue overload, n=3

exchange

template<class T, class U = T>
constexpr // since C++20
T exchange(T& obj, U&& new_value)
{
    T old_value = std::move(obj);
    obj = std::forward<U>(new_value);
    return old_value;
}

swap

int main()
{
   int a = 5, b = 3;
 
   // before
   std::cout << a << ' ' << b << '\n';
 
   std::swap(a,b);
 
   // after
   std::cout << a << ' ' << b << '\n';
}

bitset
set,reset,flip,size,all,any,none ~^|&
https://en.cppreference.com/w/cpp/utility/bitset

#include <bitset>
 
int main()
{
    std::bitset<8> b1(42);
    for (std::size_t i = 0; i < b1.size(); ++i) {
        std::cout << "b1[" << i << "]: " << b1[i] << '\n';
    }
    b1[0] = true; // modifies the first bit through bitset::reference
    std::cout << "After setting bit 0, the bitset holds " << b1 << '\n';
}

type_traits
https://en.cppreference.com/w/cpp/header/type_traits

Composite type categoriesPrimary type category
is_arithmeticis_floating_point or is_integral
is_fundamentalis_arithmetic or is_void
is_objectis_arithmetic or is_enum or is_pointer or is_member_pointer
is_referenceis_lvalue_reference or is_rvalue_reference
is_compoundcomplement of is_fundamental
is_member_pointeris_member_object_pointer or is_member_function_pointer
template class Base, class Derived>Checks if Derived is derived from Base.
struct is_base_of 
template <class From, class To>Checks if From can be converted to To.
struct is_convertible 
template <class T, class U>Checks if the types T and U are the same.
struct is_same
#include <type_traits>
using std::cout;

cout << std::is_void<void>::value;             // true
cout << std::is_integral<short>::value;        // true
cout << std::is_floating_point<double>::value; // true
cout << std::is_array<int [] >::value;         // true
cout << std::is_pointer<int*>::value;          // true
cout << std::is_reference<int&>::value;        // true

struct A{
  int a;
  int f(int){ return 2011; }
};
cout << std::is_member_object_pointer<int A::*>::value;          // true
cout << std::is_member_function_pointer<int (A::*)(int)>::value; // true

enum E{
  e= 1,
};
cout << std::is_enum<E>::value;                  // true

union U{
  int u;
};
cout << std::is_union<U>::value;                 // true

cout << std::is_class<std::string>::value;       // true
cout << std::is_function<int * (double)>::value; // true
cout << std::is_lvalue_reference<int&>::value;   // true
cout << std::is_rvalue_reference<int&&>::value;  // true
cout << is_const<int>::value;                     // false
cout << is_const<const int>::value;               // true
cout << is_const<add_const<int>::type>::value;    // true

typedef add_const<int>::type myConstInt;
cout << is_const<myConstInt>::value;              //true

typedef const int myConstInt2;
cout << is_same<myConstInt, myConstInt2>::value;  // true

cout << is_same<int, remove_const<add_const<int>::type>::type>::value;    // true
cout << is_same<const int, add_const<add_const<int>::type>::type>::value; // true

functional
https://en.cppreference.com/w/cpp/header/functional

...
#include <functional>
...
// for placehoder _1 and _2
using namespace std::placeholders; f

using std::bind;
using std::function
...
double divMe(double a, double b){ return a/b; };
function < double(double, double) > myDiv1= bind(divMe, _1, _2);
function < double(double) > myDiv2= bind(divMe, 2000, _1);

divMe(2000, 10) == myDiv1(2000, 10) == myDiv2(10);
#include <functional>
...
using std::make_pair;
using std::map;

map<const char, std::function<double(double, double)>> tab;
tab.insert(make_pair('+', [](double a, double b){ return a + b; }));
tab.insert(make_pair('-', [](double a, double b){ return a - b; }));
tab.insert(make_pair('*', [](double a, double b){ return a * b; }));
tab.insert(make_pair('/', [](double a, double b){ return a / b; }));

std::cout << tab['+'](3.5, 4.5);  // 8
std::cout << tab['-'](3.5, 4.5);  // -1
std::cout << tab['*'](3.5, 4.5);  // 15.75
std::cout << tab['/'](3.5, 4.5);  // 0.777778
Function typeReturn typeType of the arguments
double(double, double)doubledouble
int()int 
double(int, double)doubleint, double
void()  

std::variant

std::variant is a type-safe union. An instance of std::variant has a value from one of its types. The type must not be a reference, array or void

#include <variant>

...

std::variant<int, float> v, w;
v = 12;                             // v contains int
int i = std::get<int>(v);
w = std::get<int>(v);
w = std::get<0>(v);                 // same effect as the previous line
w = v;                              // same effect as the previous line
 
//  std::get<double>(v);            // error: no double in [int, float]
//  std::get<3>(v);                 // error: valid index values are 0 and 1
 
try{
  std::get<float>(w);               // w contains int, not float: will throw
}
catch (std::bad_variant_access&) {}
 
std::variant<std::string> v("abc"); // converting constructor must be unambiguous
v = "def";                          // converting assignment must be unambiguous

optional
can have value or empty

#include <optional>

std::optional<int> getFirst(const std::vector<int>& vec){
  if (!vec.empty()) return std::optional<int>(vec[0]);
  else return std::optional<int>();
}

...
    
std::vector<int> myVec{1, 2, 3};
std::vector<int> myEmptyVec;
    
auto myInt= getFirst(myVec);
    
if (myInt){
  std::cout << *myInt << std::endl;                       // 1
  std::cout << myInt.value() << std::endl;                // 1
  std::cout << myInt.value_or(2017) << std::endl;         // 1
}
    
auto myEmptyInt= getFirst(myEmptyVec);
    
if (!myEmptyInt){
  std::cout << myEmptyInt.value_or(2017) << std::endl;   // 2017
}  

std::any

std::any is a type-safe container for single values of any type which is copy-constructible. 

#include <algorithm>
#include <any>
#include <iostream>
#include <string>
#include <vector>
 
class Star
{
    std::string name;
    int id;
 
public:
    Star(std::string name, int id) : name { name }, id { id }
    {
        std::cout << "Star::Star(string, int)\n";
    }
 
    void print() const
    {
        std::cout << "Star{ \"" << name << "\" : " << id << " };\n";
    }
};
 
auto main() -> int
{
    std::any celestial;
    // (1) emplace( Args&&... args );
    celestial.emplace<Star>("Procyon", 2943);
    const auto* star = std::any_cast<Star>(&celestial);
    star->print();
 
    std::any av;
    // (2) emplace( std::initializer_list<U> il, Args&&... args );
    av.emplace<std::vector<char>>({ 'C', '+', '+', '1', '7' } /* no args */ );
    std::cout << av.type().name() << '\n';
    const auto* va = std::any_cast<std::vector<char>>(&av);
    std::for_each(va->cbegin(), va->cend(), [](char const& c) { std::cout << c; });
    std::cout << '\n';
}
#include <any>

struct MyClass{};

...

std::vector<std::any> anyVec{true, 2017, std::string("test"), 3.14,  MyClass()};
std::cout << std::any_cast<bool>(anyVec[0]);                          // true
int myInt= std::any_cast<int>(anyVec[1]);                                        
std::cout << myInt << std::endl;                                      // 2017
    
std::cout << anyVec[0].type().name();                                 // b 
std::cout << anyVec[1].type().name();                                 // i
any a=any(12);
a.emplace<B>(B());
cout<<a.type().name();//1B