Classes
Fields
class Employee
{
public const int StartId = 100;
public readonly int EmployeeId;
public string FirstName;
public string LastName;
public Employee(int id)
{
EmployeeId = id;
}
}
Employee obj = new Employee(1);
obj.FirstName = "John";
obj.LastName = "Doe";
Methods
class Employee
{
public int EmployeeId;
public string FirstName;
public string LastName;
public string GetEmployeeName()
{
return $"{FirstName} {LastName}";
}
public string GetEmployeeName() => $"{FirstName} {LastName}";
}
- An access modifier: This specifies the visibility of the method. This is optional and
private
by default. - Modifiers such as
virtual
, abstract
, sealed
, or static
- A return type: This could be
void
if the method does not return any value. - A name: This must be a valid identifier.
- Zero, one, or more parameters: These are specified with a type, name, and optionally, the
ref
, in
, or out
specifier.
class Employee
{
public int EmployeeId;
public string FirstName;
public string LastName;
public Employee(int employeeId,
string firstName, string lastName)
{
EmployeeId = employeeId;
FirstName = firstName;
LastName = lastName;
}
public string GetEmployeeName() =>
$"{FirstName} {LastName}";
}
Employee obj = new Employee(1, "John", "Doe");
//Considering the Employee class without a user-defined constructor
Employee obj = new Employee()
{
EmployeeId = 1,
FirstName = "John",
LastName = "Doe"
};
Properties
class Employee
{
private int employeeId;
private string firstName;
private string lastName;
public int EmployeeId
{
get { return employeeId; }
set { employeeId = value; }
}
public string FirstName
{
get { return firstName; }
set { firstName = value; }
}
public string LastName
{
get { return lastName; }
set { lastName = value; }
}
public string val
{
get{}
private set {}
}
}
class Employee
{
public int EmployeeId { get; private set; }
public string FirstName { get; private set; }
public string LastName { get; private set; }
public Employee(int id, string firstName, string lastName)
{
EmployeeId = id;
FirstName = firstName;
LastName = lastName;
}
}
class Employee
{
public int EmployeeId { get; set; } = 1;//initialized with 1
public string FirstName { get; set; }
public string LastName { get; set; }
}
Indexers
class ProjectRoles
{
readonly Dictionary<int, string> roles =
new Dictionary<int, string>();
public string this[int projectId]
{
get
{
if (!roles.TryGetValue(projectId, out string role))
throw new Exception("Project ID not found!");
return role;
}
set
{
roles[projectId] = value;
}
}
}
this keyword
class Employee
{
public int EmployeeID;
public string FirstName;
public string LastName;
public Employee(int EmployeeID,
string FirstName, string LastName)
{
this.EmployeeID = EmployeeID;
this.FirstName = FirstName;
this.LastName = LastName;
}
}
Static members
class Employee
{
private static int id = 1;
public int EmployeeId { get; private set; }
public string FirstName { get; private set; }
public string LastName { get; private set; }
private Employee(int id, string firstName, string lastName)
{
EmployeeId = id;
FirstName = firstName;
LastName = lastName;
}
public static Employee Create(string firstName,
string lastName)
{
return new Employee(id++, firstName, lastName);
}
}
Static classes
static
class cannot be instantiated. Since we cannot create instances of a static
class
static class MassConverters
{
public static double PoundToKg(double pounds)
{
return pounds * 0.45359237;
}
public static double KgToPound(double kgs)
{
return kgs * 2.20462262185;
}
}
var lbs = MassConverters.KgToPound(42.5);
var kgs = MassConverters.PoundToKg(180);
static constructor
- In a static class when the first static member of the class is accessed for the first time
- In a non-static class when the class is instantiated for the first time
ref, in, and out parameters
ref
keyword allows us to create a call-by-reference mechanism rather than a call-by-value mechanism. A ref
keyword is specified when we declare and invoke the method.
class Program
{
static void Swap(ref int a, ref int b)
{
int temp = a;
a = b;
b = temp;
}
static void Main(string[] args)
{
int num1 = 10;
int num2 = 20;
Console.WriteLine($"Before swapping: num1={num1}, num2={num2}");
Swap(ref num1, ref num2);
Console.WriteLine($"After swapping: num1={num1}, num2={num2}");
}
}
class Project
{
Employee owner;
public string Name { get; private set; }
public Project(string name, Employee owner)
{
Name = name;
this.owner = owner;
}
public ref Employee GetOwner()
{
return ref owner;
}
public override string ToString() =>
$"{Name} (Owner={owner.FirstName} {owner.LastName})";
}
- It is not possible to return a reference to a local variable.
- It is not possible to return a reference to
this
. - It is possible to return references to class fields but also to properties without a
set
accessor. - It is possible to return a reference to
ref
/in
/out
parameters. - Returning by reference breaks the encapsulation because the caller gets full access to the state, or parts of the state, of an object.
The in
keyword is very similar to the ref
keyword. It causes an argument to be passed by reference. However, the key difference is that an in
argument cannot be modified by the called method. An in
parameter is basically a readonly ref
parameter.
static void DontTouch(in int value, in string text)
{
value = 42; // error
++value; // error
text = null; // error
}
int i = 0;
string s = "hello";
DontTouch(i, s);
The out
keyword is similar to the ref
keyword. The difference is that a variable passed as an out
argument does not have to be initialized before the method called, but the method taking an out
parameter must assign a value to it before returning.
Methods with a variable number of arguments
static bool Any(params bool [] values)
{
foreach (bool v in values)
if (v) return true;
return false;
}
static bool All(params bool[] values)
{
if (values.Length == 0) return false;
foreach (bool v in values)
if (!v) return false;
return true;
}
Named arguments
struct Point
{
public int X { get; }
public int Y { get; }
public Point(int x = 0, int y = 0)
{
X = x;
Y = y;
}
}
Point p1 = new Point(x: 1, y: 2); // x = 1, y = 2
Point p2 = new Point(1, y: 2); // x = 1, y = 2
Point p3 = new Point(x: 1, 2); // x = 1, y = 2
Point p4 = new Point(y: 2); // x = 0, y = 2
Point p5 = new Point(x: 1); // x = 1, y = 0
Access modifiers
public
: A public field can be accessed by any part of the code in the same assembly or in another assembly.protected
: A protected type or member can be accessed only in the current class and in a derived class.internal
: An internal type or member is accessible only within the current assembly.protected internal
: This is a combination of protected
and internal
access levels. A protected internal type or member is accessible in the current assembly or in a derived class.private
: A private type or member can be accessed only inside the class or struct. This is the least-accessible level defined in C#.private protected
: This is a combination of private
and protected
access levels. A private protected type or type member is accessible by code in the same class, or in a derived class, but only within the same assembly.
Partial classes
partial class Employee
{
partial void Promote();
}
partial class Employee
{
public int EmployeeId { get; set; }
}
partial class Employee
{
public string FirstName { get; set; }
public string LastName { get; set; }
partial void Promote()
{
Console.WriteLine("Employee promoted!");
}
}